To THe Moving Image Blueprint Professional development
The Office of the Arts and Special Projects provides citywide
professional development in the implementation of the Blueprint
for Teaching and Learning in the Arts. Professional development
sessions are led by master teachers—outstanding public
school arts teachers identified by the DOE—and teaching
artists—professional artists from local cultural organizations.
During these sessions, teachers explore the five Blueprint strands
of arts education, and learn strategies for lesson plan building
and engaging children in the arts. Teachers participate in hands-on
projects, allowing them to directly apply the lessons learned
at training sessions to their classrooms. The Office of Arts
and Special Projects also supplies teachers with toolkits containing
materials to implement these projects in the classroom.
In partnership with the Mayor’s Office for Media and Entertainment, Tribeca Film Institute, and our host, the New-York Historical Society, we hope all teachers of film, television, and media will join us for the third and final session of the 2012-13 Moving Image Professional Development workshop series.
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Session 3: Gaming, Education, & The Moving Image
Date:Thursday, May 9, 2013
Time: 8:30 a.m. – 3:00 p.m.
New-York Historical Society,
170 Central Park West,
New York, NY 10024
Registration: Click here to complete the online registration form
What is Minecraft? What about Scratch? What's an open-world game? From young learners to college-bound seniors, this PD will explore the intersection of play, education, and the moving image.
Games are an undeniable part of our students lives, but how much do we really know about them? How do a game's rules facilitate certain types of learning and how can we as teachers repurpose the ever-growing range of popular platforms for educational purposes? How can digital games provide exciting entry points for media literacy and critical thinking without becoming a distraction?
Join us Thursday, May 9th for a diverse range of workshops and activities facilitated by game-driven educators from such organizations as BrainPop, the Institute of Play, Quest to Learn, and PETLab.